3D Animator and Motion Capture Technician. Florida Interactive Entertainment Academy class of 2020 (cohort 16). Keyframe and Motion Capture experience. Have worked in UE5, UE4 and Unity.
• Assisted in mocap sessions with clients by suiting up the actor and/or running the software
• Created control rigs in Unreal Engine 4/5 to allow for motion capture cleanup in engine
• Used sequencer in Unreal Engine for real time motion capture recording as well as animation cleanup and video compositing.
• Modified weight paints in Maya, facial blendshapes in Blender, and added fur using Xgen in maya, to a character being used for real time motion capture
• Retargeted and curated animations for use in the public motion capture library: mocap.market
• Ran demos, created documentation, and ran training sessions for customers using Perception Neuron products
Animator for Kore, our Master's capstone project at FIEA.
• Animated for 2 character locomotion sets that were keyframed in Maya and implemented in Unreal Engine
• Created the closing cinematic using UE4 sequencer.
• Designed atmospheric particle effects using Unreal Cascade to add a supernatural element to the environment
- I created animation tutorials
- Designed UI elements and programmed for a meditation app on the Occulus Quest for our client, Dreams VR, to use in their research.
- Used Autodesk Maya to Animate an X-ray machine for our client, Prisma, to use to show investors
- Animated, edited, and developed a promotional video for Luma
- Assisted film shoots on various projects by helping set up/clean up the studio, filming, and taking notes
- Modeled and textured 3D assets
- Animated short informational medical animations.which resulted in a return offer for summer 2019
- Assets and animations created will be in a published Precision One Health app upon launch
- Used and set-up photography studio equipment for photoshoots
- Helped with photo taking at photoshoots.
- Learned to work in a foregin language environment