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Rachel Morton
Rachel Morton
Technical Animator
Orlando, United States

Summary

3D Animator and Motion Capture Technician. Florida Interactive Entertainment Academy class of 2020 (cohort 16). Keyframe and Motion Capture experience. Have worked in UE5, UE4 and Unity.

Skills

3D AnimationMotion CapturePhotographyPhoto-manipulationVideo Editinganimation

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
MotionBuilder
MotionBuilder
shogun
shogun
axis studio
axis studio

Reel

Productions

    • Video Game
      Kore
    • Year
      2020
    • Role
      Animator
    • Company
      Penguin Voidout Productions

Experience

  • Motion Capture Technician at Noitom
    Miami, US
    March 2021 - April 2024

    • Assisted in mocap sessions with clients by suiting up the actor and/or running the software

    • Created control rigs in Unreal Engine 4/5 to allow for motion capture cleanup in engine

    • Used sequencer in Unreal Engine for real time motion capture recording as well as animation cleanup and video compositing.

    • Modified weight paints in Maya, facial blendshapes in Blender, and added fur using Xgen in maya, to a character being used for real time motion capture

    • Retargeted and curated animations for use in the public motion capture library: mocap.market

    • Ran demos, created documentation, and ran training sessions for customers using Perception Neuron products

  • Animator at Penguin Voidout Productions
    Orlando, US
    December 2019 - December 2020

    Animator for Kore, our Master's capstone project at FIEA.

    • Animated for 2 character locomotion sets that were keyframed in Maya and implemented in Unreal Engine

    • Created the closing cinematic using UE4 sequencer.

    • Designed atmospheric particle effects using Unreal Cascade to add a supernatural element to the environment

  • Content Creator at Game Cottage
    Orlando, US
    August 2020 - December 2020

    - I created animation tutorials

  • Animator at Luma at Digital Worlds Studio
    Gainesville
    February 2018 - May 2019

    - Designed UI elements and programmed for a meditation app on the Occulus Quest for our client, Dreams VR, to use in their research.

    - Used Autodesk Maya to Animate an X-ray machine for our client, Prisma, to use to show investors

    - Animated, edited, and developed a promotional video for Luma

    - Assisted film shoots on various projects by helping set up/clean up the studio, filming, and taking notes

  • Animator and 3D Modeler at Precision One Health
    Gainesville, United States of America
    May 2018 - August 2018

    - Modeled and textured 3D assets

    - Animated short informational medical animations.which resulted in a return offer for summer 2019

    - Assets and animations created will be in a published Precision One Health app upon launch

  • Intern at Youth-Media
    Shanghai, China
    June 2017 - August 2017

    - Used and set-up photography studio equipment for photoshoots

    - Helped with photo taking at photoshoots.

    - Learned to work in a foregin language environment