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Export from Maya and Import into Unreal Engine Python tool

View the code on Github: https://github.com/RachelMorton102/ExportfromMayaImportIntoUnreal
I created a pipeline tool that allows the user to quickly and easily export their animation from Maya and import them into Unreal Engine.

From maya, the selected animation will export as a fbx to the assigned folder with the following import settings:
- Replace existing file with the same name
- Do not preserve references
- Maintain constraints

When importing into Unreal, the animation will import using the assigned skeleton and the following import settings: import the animation only, do not create a skeletal mesh asset, physics asset, materials, or textures